Pre-gaming: What Happens Before the Games Start?
Before the Games Start:
Twenty-four tributes sign up, and are assigned a random district and a random training score, from 1-12. Tributes from Districts 1, 2, and 4 automatically receive training scores of at least 8, keeping in tradition with the books.
Tributes are then given a certain number of points, equal to their training scores. These points are then allocated by the tribute into four categories: Strength, Agility, Cunning, and Charm. Each category can have up to seven points allocated towards it. Each tribute starts off with one free point in each category.
For instance, if a tribute has a training score of 7, her profile might look like this:
Strength: 3 (1+2)
Agility: 5 (1+4)
Cunning: 2 (1+1)
Charm: 1 (1+0)
These points are what will determine a tribute’s safety throughout the games (Read Attribute Points: How Do They Work? to learn more about this).
After each tribute has created their profile, they will have the option to ally with other tributes. Tributes in alliances receive an extra attribute point in the category their ally (or allies) is/are strongest in.
For example, if the example tribute above allies with someone whose strongest attribute is Charm, their Charm score would raise to 2.
Allying is extremely useful for weaker tributes. Stronger tributes, however, (ones with training scores of at least 8) might not want to ally with weaker tributes, as it could mess with their odds of winning.
The extra attribute point received from allying with another tribute is not permanent: the point is lost if the ally dies, and can change to another attribute if the ally’s strongest attribute changes during the Games.
Tributes will also fill out a survey that will help me write their characters better.